top of page
Live-OPs Systems Designer: PlayStation, London Studios
As a systems designer for an online game, my core responsibilites included designing, documenting and presenting the Progression Systems, Meta Systems and live-op best practices. My focus was to understand player behavior to create modular systems that were scalable and highly engaging. For the same, I collborated with Analytics teams, Design, Game and Live-OPs Leadership to gather insights and tailor the design experience.
Associate Game Designer: EA
As the sole designer in charge of project transitition from Australia to India, my focus was to ensure content delivery and quality was maintained, making tool improvements and utilizing in-house tools to create new and support UGC content for Players.
bottom of page